I'm a product designer with 10+ years building 0→1 developer and creator tools, and the platforms underneath them. I work closely with users and stakeholders to find the real problem, then turn scattered, complex workflows into coherent systems people can build on.
100+ games launched through the Netflix platform
What drives me in this work is making new capability accessible, and the moment a user gets genuinely excited about something they can suddenly do. I've chased that from haptics authoring to Netflix's game development platform.
I build unified platforms from reusable primitives, so new features assemble from parts that already exist, sequenced with the roadmap in view. One bar I aim for: does learning one part of a tool help you understand the next?
I base opinions on data and seek dissent before reaching for polished specs, and I stay flexible with tools: an LLM to ideate, a prototype to validate, a fork of the codebase when it helps. I ship and iterate quickly, and AI has expanded both the speed and range of what I can build.